Crappy-Wheels

Crappy-Wheels Like Happy-Wheels, but crappier Crappy-Wheels is a little physics driving game I made in Godot 4, because I was bored and wanted to make something like Happy-Wheels. You drive a wobbly hand-drawn car from start to finish, try not to land on your roof, and race other people’s times on the leaderboard. It runs right in the browser: play it at toemmsen.ch/crappy-wheels. Controls Key Action W / ↑ Accelerate S / ↓ Brake, then reverse A / ← Tilt back (nose up) D / → Tilt forward (nose down) Space Boost F Reset to the start Esc Pause The car is a rigid body with two wheels on pin joints, so everything you do is actual physics: the throttle puts torque on the wheels, tilting puts torque on the body, and boost just shoves the whole car to the right. Hit something hard enough and it goes crash, land on the roof and it goes dong. ...

October 9, 2026 · 3 min · Toemmsen

gd4_p5cs

gd4_p5cs gd4_p5cs is a p5.js-inspired creative-coding layer for Godot 4. It lets you write visual sketches in either GDScript or C# without touching scenes, shaders, or the Godot editor’s drawing pipeline directly. The goal is fast iteration: write a few lines, save, and see the result immediately. The name reflects the stack: Godot 4 + p5 + cs (C# support). The project is based on adcomp/Godot4_p5 and extends it with C# support, hot-reloading, a runtime sketch selector, and a broader API. ...

May 22, 2026 · 4 min · Toemmsen