(WIP)
Rust Raytracer / Pathtracer
For a module in my studies, i developed my own raytracer. The raytracer and later pathtracer is written in rust, which was also a new language for me.
The raytracer includes gltf/glb loading,
All images on this page were rendered with this Raytracer by me. The more complex scenes were created in Blender and exported as gltf/glb files which the raytracer then loaded and rendered.
Please note: I am still very much a noob when it comes to Blender, textures and materials. So some textures may be lacking in these images.
The Models almost all came from https://free3d.com/3d-models/ or were created/modified by me. The red Sportscar in the later renderings came from a mod i made for BeamNG.drive, named the Civetta Bolide GTC. I have not (yet?) been able to properly add the actual textures to this car, so all materials were manually edited in Blender. I am not yet sure if i will add support for BeamNG’s materials and textures in the future, maybe even .dae support which could be pretty cool if everything works out.
Gallery




