<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Godot on Toemmsens mods and projects</title><link>https://toemmsen.ch/tags/godot/</link><description>Recent content in Godot on Toemmsens mods and projects</description><image><title>Toemmsens mods and projects</title><url>https://toemmsen.ch/images/papermod-cover.png</url><link>https://toemmsen.ch/images/papermod-cover.png</link></image><generator>Hugo -- 0.146.0</generator><language>en</language><copyright>Toemmsen</copyright><lastBuildDate>Fri, 22 May 2026 17:50:49 +0200</lastBuildDate><atom:link href="https://toemmsen.ch/tags/godot/index.xml" rel="self" type="application/rss+xml"/><item><title>gd4_p5cs</title><link>https://toemmsen.ch/posts/gd4_p5cs/</link><pubDate>Fri, 22 May 2026 17:50:49 +0200</pubDate><guid>https://toemmsen.ch/posts/gd4_p5cs/</guid><description>&lt;h1 id="gd4_p5cs">gd4_p5cs&lt;/h1>
&lt;p>&lt;strong>gd4_p5cs&lt;/strong> is a &lt;a href="https://p5js.org">p5.js&lt;/a>-inspired creative-coding layer for Godot 4. It lets you write visual sketches in either &lt;strong>GDScript&lt;/strong> or &lt;strong>C#&lt;/strong> without touching scenes, shaders, or the Godot editor&amp;rsquo;s drawing pipeline directly. The goal is fast iteration: write a few lines, save, and see the result immediately.&lt;/p>
&lt;p>The name reflects the stack: &lt;strong>Godot 4&lt;/strong> + &lt;strong>p5&lt;/strong> + &lt;strong>cs&lt;/strong> (C# support).&lt;/p>
&lt;p>The project is based on &lt;a href="https://github.com/adcomp/Godot4_p5">adcomp/Godot4_p5&lt;/a> and extends it with C# support, hot-reloading, a runtime sketch selector, and a broader API.&lt;/p></description></item></channel></rss>