Sloppiler

Sloppiler Beyond Deterministic Compilation “We didn’t reinvent the compiler. We asked an AI to guess what one looks like.” — Sloppiler Engineering Blog, Issue 1 (Final) Sloppiler is a next-generation, AI-first, LLM-native compilation platform that leverages the full generative power of large language models to holistically transform your source code into an executable binary artifact — at inference speed, across every major foundational intelligence provider in the ecosystem. Traditional compilers are slow, opinionated, and constrained by decades of deterministic thinking. They parse. They typecheck. They enforce a single correct answer. Sloppiler moves compilation to the inference layer, reasoning about your intent rather than your syntax — eliminating the pedantic intermediate steps that have constrained the software development lifecycle for decades. The bottleneck is no longer your toolchain. It’s your willingness to ship. ...

June 11, 2026 · 5 min · Toemmsen

gd4_p5cs

gd4_p5cs gd4_p5cs is a p5.js-inspired creative-coding layer for Godot 4. It lets you write visual sketches in either GDScript or C# without touching scenes, shaders, or the Godot editor’s drawing pipeline directly. The goal is fast iteration: write a few lines, save, and see the result immediately. The name reflects the stack: Godot 4 + p5 + cs (C# support). The project is based on adcomp/Godot4_p5 and extends it with C# support, hot-reloading, a runtime sketch selector, and a broader API. ...

May 22, 2026 · 4 min · Toemmsen

Raytracer

(WIP) Rust Raytracer / Pathtracer For a module in my studies, i developed my own raytracer. The raytracer and later pathtracer is written in rust, which was also a new language for me. The raytracer includes gltf/glb loading, All images on this page were rendered with this Raytracer by me. The more complex scenes were created in Blender and exported as gltf/glb files which the raytracer then loaded and rendered. ...

May 22, 2026 · 1 min · Toemmsen