<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Raytracer on Toemmsens mods and projects</title><link>https://toemmsen.ch/tags/raytracer/</link><description>Recent content in Raytracer on Toemmsens mods and projects</description><image><title>Toemmsens mods and projects</title><url>https://toemmsen.ch/images/papermod-cover.png</url><link>https://toemmsen.ch/images/papermod-cover.png</link></image><generator>Hugo -- 0.146.0</generator><language>en</language><copyright>Toemmsen</copyright><lastBuildDate>Fri, 22 May 2026 09:51:39 +0200</lastBuildDate><atom:link href="https://toemmsen.ch/tags/raytracer/index.xml" rel="self" type="application/rss+xml"/><item><title>Raytracer</title><link>https://toemmsen.ch/posts/raytracer/</link><pubDate>Fri, 22 May 2026 09:51:39 +0200</pubDate><guid>https://toemmsen.ch/posts/raytracer/</guid><description>&lt;p>(WIP)&lt;/p>
&lt;h1 id="rust-raytracer--pathtracer">Rust Raytracer / Pathtracer&lt;/h1>
&lt;p>For a module in my studies, i developed my own raytracer. The raytracer and later pathtracer is written in rust, which was also a new language for me.&lt;/p>
&lt;p>The raytracer includes gltf/glb loading,&lt;/p>
&lt;p>All images on this page were rendered with this Raytracer by me. The more complex scenes were created in Blender and exported as gltf/glb files which the raytracer then loaded and rendered.&lt;/p></description></item></channel></rss>